class xT_Weapons_Grenade extends xT_Weapons;

function ArmGrenade()
{

}

DefaultProperties
{
	AccuracyOfWeapon = 90

	WeaponType = EWT_Grenade

	Begin Object Name=SkeletalMeshComponent0
		SkeletalMesh = SkeletalMesh'WP_Grenade.Meshes.grenade'
		Translation=(Z=1)
		Rotation=(Roll=-400)
		Scale=0.9
	End Object
	Components.Add(SkeletalMeshComponent0)
	Mesh=SkeletalMeshComponent0

	FireInterval(0)=+2.0

	PlayerViewOffset=(X=16.0,Y=-18,Z=-18.0)

	WeaponFireTypes(0)=EWFT_Projectile
	WeaponProjectiles(0)=class'xT_Projectile_Grenade'

	//InventoryGroup=1

	WeaponRange=480
	AmmoCount=250
	//LockerAmmoCount=25
	MaxAmmoCount=250
	ShotCost(0)=1
	ShotCost(1)=1
	Spread(0)=0.0
	Spread(1)=0.0

	MuzzleFlashSocket=MussleFlashSocket

	MuzzleFlashPSCTemplate(0)=none
	MuzzleFlashDuration=0;

	WeaponEquipSnd=SoundCue'A_Weapon_Link.Cue.A_Weapon_Link_RaiseCue'
	WeaponPutDownSnd=SoundCue'A_Weapon_Link.Cue.A_Weapon_Link_LowerCue'
	WeaponFireSnd(0)=SoundCue'A_Weapon_Link.Cue.A_Weapon_Link_FireCue'
	PickupSound=SoundCue'A_Pickups.Weapons.Cue.A_Pickup_Weapons_Link_Cue'
	
	Name="Default__xT_Weapons_Grenade"
}